Compare any two graphics cards:
GeForce 9500 GT DDR2 vs GeForce GTX 460 (OEM)
IntroThe GeForce 9500 GT DDR2 has a core clock frequency of 550 MHz and a DDR2 memory speed of 500 MHz. It also features a 128-bit bus, and makes use of a 65 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare that to the GeForce GTX 460 (OEM), which makes use of a 40 nm design. nVidia has set the core frequency at 650 MHz. The GDDR5 memory is set to run at a speed of 850 MHz on this specific model. It features 336 SPUs as well as 56 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 (OEM) should theoretically be much superior to the GeForce 9500 GT DDR2 in general. (explain)
Texel RateThe GeForce GTX 460 (OEM) should be much (about 314%) better at anisotropic filtering than the GeForce 9500 GT DDR2. (explain)
Pixel RateThe GeForce GTX 460 (OEM) should be quite a bit (more or less 373%) more effective at anti-aliasing than the GeForce 9500 GT DDR2, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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