Compare any two graphics cards:
GeForce GTX 460 (OEM) vs Radeon HD 4870 512MB
IntroThe GeForce GTX 460 (OEM) features core speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.Compare those specifications to the Radeon HD 4870 512MB, which features a clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Radeon HD 4870 512MB is 6% quicker than the GeForce GTX 460 (OEM) overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 460 (OEM) should be much (more or less 21%) faster with regards to AF than the Radeon HD 4870 512MB. (explain)
Pixel RateThe GeForce GTX 460 (OEM) should be quite a bit (approximately 73%) faster with regards to anti-aliasing than the Radeon HD 4870 512MB, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
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