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GeForce GTX 260 216SP 55 nm vs GeForce GTX 460 (OEM)

Intro

The GeForce GTX 260 216SP 55 nm comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is comprised of 216 SPUs, 72 TAUs, and 28 ROPs.

Compare those specifications to the GeForce GTX 460 (OEM), which has a core clock frequency of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 21 Watts (14%)

Memory Bandwidth

The GeForce GTX 260 216SP 55 nm should theoretically perform a bit faster than the GeForce GTX 460 (OEM) overall. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 3088 (3%)

Texel Rate

The GeForce GTX 260 216SP 55 nm should be a small bit (more or less 14%) faster with regards to AF than the GeForce GTX 460 (OEM). (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 5072 (14%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 460 (OEM) is superior to the GeForce GTX 260 216SP 55 nm, by far. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 4672 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 460 (OEM)
Manufacturer nVidia nVidia
Year December 22, 2008 October 2010
Code Name G200b GF104
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 650 MHz
Shader Speed 1242 MHz 1300 MHz
Memory Speed 999 MHz 850 MHz
Unified Shaders 216 336
Texture Mapping Units 72 56
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 171 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 108800 MB/sec
Texel Rate 41472 Mtexels/sec 36400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 20800 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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