Compare any two graphics cards:
GeForce GT 310 vs GeForce GTX 460 (OEM)
IntroThe GeForce GT 310 makes use of a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR2 memory works at a frequency of 1000 MHz on this card. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.Compare those specs to the GeForce GTX 460 (OEM), which uses a 40 nm design. nVidia has set the core frequency at 650 MHz. The GDDR5 RAM runs at a speed of 850 MHz on this particular model. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 (OEM) should theoretically perform quite a bit faster than the GeForce GT 310 in general. (explain)
Texel RateThe GeForce GTX 460 (OEM) is a lot (approximately 672%) better at texture filtering than the GeForce GT 310. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 460 (OEM) is superior to the GeForce GT 310, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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