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GeForce GTX 295 vs GeForce GTX 460 (OEM)

Intro

The GeForce GTX 295 features a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit memory bus, and uses a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare all that to the GeForce GTX 460 (OEM), which has core speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

The GeForce GTX 295 should theoretically be quite a bit faster than the GeForce GTX 460 (OEM) overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 114976 (106%)

Texel Rate

The GeForce GTX 295 should be quite a bit (about 153%) better at texture filtering than the GeForce GTX 460 (OEM). (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 55760 (153%)

Pixel Rate

The GeForce GTX 295 is a lot (about 55%) faster with regards to full screen anti-aliasing than the GeForce GTX 460 (OEM), and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 11456 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 460 (OEM)

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 460 (OEM)
Manufacturer nVidia nVidia
Year January 8, 2009 October 2010
Code Name G200b GF104
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 650 MHz
Memory Speed 1998 MHz (x2) 3400 MHz
Power (Max TDP) 289 watts 150 watts
Bandwidth 223776 MB/sec 108800 MB/sec
Texel Rate 92160 Mtexels/sec 36400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 240 (x2) 336
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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