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GeForce GTX 295 vs GeForce GTX 460 (OEM)

Intro

The GeForce GTX 295 makes use of a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this model. It features 240 SPUs along with 80 TAUs and 28 Rasterization Operator Units.

Compare all of that to the GeForce GTX 460 (OEM), which has GPU clock speed of 650 MHz, and 1024 MB of GDDR5 memory running at 850 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

In theory, the GeForce GTX 295 will be 106% quicker than the GeForce GTX 460 (OEM) overall, due to its greater bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 114976 (106%)

Texel Rate

The GeForce GTX 295 is much (about 153%) faster with regards to AF than the GeForce GTX 460 (OEM). (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 55760 (153%)

Pixel Rate

The GeForce GTX 295 is much (approximately 55%) faster with regards to anti-aliasing than the GeForce GTX 460 (OEM), and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 11456 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 295

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 295 GeForce GTX 460 (OEM)
Manufacturer nVidia nVidia
Year January 8, 2009 October 2010
Code Name G200b GF104
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 650 MHz
Shader Speed 1242 MHz (x2) 1300 MHz
Memory Speed 999 MHz (x2) 850 MHz
Unified Shaders 240 (x2) 336
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 289 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 223776 MB/sec 108800 MB/sec
Texel Rate 92160 Mtexels/sec 36400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 20800 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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