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GeForce GTX 460 (OEM) vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 460 (OEM) comes with core speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which makes use of a 55 nm design. ATi has clocked the core speed at 625 MHz. The GDDR3 memory works at a speed of 993 MHz on this particular card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 1GB should be just a bit faster than the GeForce GTX 460 (OEM) in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 460 (OEM) 108800 MB/sec
Difference: 18304 (17%)

Texel Rate

The Radeon HD 4850 X2 1GB will be a lot (about 37%) better at anisotropic filtering than the GeForce GTX 460 (OEM). (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 13600 (37%)

Pixel Rate

The GeForce GTX 460 (OEM) is a little bit (about 4%) faster with regards to anti-aliasing than the Radeon HD 4850 X2 1GB, and also capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 800 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 (OEM) Radeon HD 4850 X2 1GB
Manufacturer nVidia ATi
Year October 2010 Nov 7, 2008
Code Name GF104 R700
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
Memory 1024 MB 1024 MB (x2)
Core Speed 650 MHz 625 MHz (x2)
Shader Speed 1300 MHz (N/A) MHz (x2)
Memory Speed 850 MHz 993 MHz (x2)
Unified Shaders 336 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 150 watts 250 watts
Shader Model 5.0 4.1
Bandwidth 108800 MB/sec 127104 MB/sec
Texel Rate 36400 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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