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GeForce GTX 460 SE vs Radeon HD 4870 1GB

Intro

The GeForce GTX 460 SE features clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 288 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare all that to the Radeon HD 4870 1GB, which makes use of a 55 nm design. ATi has set the core frequency at 750 MHz. The GDDR5 memory runs at a speed of 900 MHz on this specific card. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Radeon HD 4870 1GB should perform a small bit faster than the GeForce GTX 460 SE in general. (explain)

Radeon HD 4870 1GB 115200 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 6400 (6%)

Texel Rate

The GeForce GTX 460 SE will be a little bit (approximately 4%) better at anisotropic filtering than the Radeon HD 4870 1GB. (explain)

GeForce GTX 460 SE 31200 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 1200 (4%)

Pixel Rate

The GeForce GTX 460 SE will be a lot (about 73%) more effective at AA than the Radeon HD 4870 1GB, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 8800 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 SE

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 SE Radeon HD 4870 1GB
Manufacturer nVidia ATi
Year November 2010 Jun 25, 2008
Code Name GF104 RV770 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 750 MHz
Shader Speed 1300 MHz (N/A) MHz
Memory Speed 850 MHz 900 MHz
Unified Shaders 288 800(160x5)
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 150 watts 150 watts
Shader Model 5.0 4.1
Bandwidth 108800 MB/sec 115200 MB/sec
Texel Rate 31200 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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