Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs GeForce GTX 460 SE

Intro

The GeForce GTX 260 216SP 55 nm uses a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM runs at a frequency of 999 MHz on this model. It features 216 SPUs along with 72 TAUs and 28 ROPs.

Compare that to the GeForce GTX 460 SE, which has core clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 288 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 21 Watts (14%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 260 216SP 55 nm should in theory be a bit superior to the GeForce GTX 460 SE overall. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 3088 (3%)

Texel Rate

The GeForce GTX 260 216SP 55 nm is a lot (about 33%) better at AF than the GeForce GTX 460 SE. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 10272 (33%)

Pixel Rate

The GeForce GTX 460 SE will be quite a bit (about 29%) faster with regards to AA than the GeForce GTX 260 216SP 55 nm, and should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 4672 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 460 SE
Manufacturer nVidia nVidia
Year December 22, 2008 November 2010
Code Name G200b GF104
Memory 896 MB 1024 MB
Core Speed 576 MHz 650 MHz
Memory Speed 1998 MHz 3400 MHz
Power (Max TDP) 171 watts 150 watts
Bandwidth 111888 MB/sec 108800 MB/sec
Texel Rate 41472 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 216 288
Texture Mapping Units 72 48
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield