Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX 460 SE

Intro

The GeForce GTX 260 Core 216 comes with a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also features 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the GeForce GTX 460 SE, which comes with GPU clock speed of 650 MHz, and 1024 MB of GDDR5 memory set to run at 850 MHz through a 256-bit bus. It also is comprised of 288 SPUs, 48 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 52 Watts (35%)

Memory Bandwidth

Performance-wise, the GeForce GTX 260 Core 216 should in theory be just a bit superior to the GeForce GTX 460 SE in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 3088 (3%)

Texel Rate

The GeForce GTX 260 Core 216 will be much (about 33%) faster with regards to AF than the GeForce GTX 460 SE. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 10272 (33%)

Pixel Rate

The GeForce GTX 460 SE should be a lot (more or less 29%) more effective at anti-aliasing than the GeForce GTX 260 Core 216, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 4672 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 460 SE
Manufacturer nVidia nVidia
Year September 16, 2008 November 2010
Code Name G200 GF104
Memory 896 MB 1024 MB
Core Speed 576 MHz 650 MHz
Memory Speed 1998 MHz 3400 MHz
Power (Max TDP) 202 watts 150 watts
Bandwidth 111888 MB/sec 108800 MB/sec
Texel Rate 41472 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 216 288
Texture Mapping Units 72 48
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield