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GeForce GTX 275 vs GeForce GTX 460 SE

Intro

The GeForce GTX 275 comes with a GPU core clock speed of 633 MHz, and the 896 MB of GDDR3 memory is set to run at 1134 MHz through a 448-bit bus. It also features 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare all of that to the GeForce GTX 460 SE, which has a clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 288 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
GeForce GTX 275 219 Watts
Difference: 69 Watts (46%)

Memory Bandwidth

The GeForce GTX 275, in theory, should perform a small bit faster than the GeForce GTX 460 SE overall. (explain)

GeForce GTX 275 127008 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 18208 (17%)

Texel Rate

The GeForce GTX 275 should be a lot (approximately 62%) more effective at AF than the GeForce GTX 460 SE. (explain)

GeForce GTX 275 50640 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 19440 (62%)

Pixel Rate

The GeForce GTX 460 SE should be a bit (about 17%) better at AA than the GeForce GTX 275, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 3076 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 SE

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 GeForce GTX 460 SE
Manufacturer nVidia nVidia
Year April 9, 2009 November 2010
Code Name G200b GF104
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1024 MB
Core Speed 633 MHz 650 MHz
Shader Speed 1404 MHz 1300 MHz
Memory Speed 1134 MHz 850 MHz
Unified Shaders 240 288
Texture Mapping Units 80 48
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 219 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 127008 MB/sec 108800 MB/sec
Texel Rate 50640 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 20800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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