Compare any two graphics cards:
GeForce GTX 275 vs GeForce GTX 460 SE
IntroThe GeForce GTX 275 comes with a GPU core clock speed of 633 MHz, and the 896 MB of GDDR3 memory is set to run at 1134 MHz through a 448-bit bus. It also features 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.Compare all of that to the GeForce GTX 460 SE, which has a clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 288 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 275, in theory, should perform a small bit faster than the GeForce GTX 460 SE overall. (explain)
Texel RateThe GeForce GTX 275 should be a lot (approximately 62%) more effective at AF than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX 460 SE should be a bit (about 17%) better at AA than the GeForce GTX 275, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
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