Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon HD 5750 512MB
IntroThe GeForce GTX 460 SE has a clock frequency of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 288 SPUs, 48 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon HD 5750 512MB, which has clock speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 RAM. It features 720(144x5) SPUs along with 36 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 SE should perform a lot faster than the Radeon HD 5750 512MB overall. (explain)
Texel RateThe GeForce GTX 460 SE will be a lot (more or less 24%) faster with regards to anisotropic filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateThe GeForce GTX 460 SE is much (approximately 86%) better at AA than the Radeon HD 5750 512MB, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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