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GeForce GT 450 (OEM) vs GeForce GTX 460 SE

Intro

The GeForce GT 450 (OEM) comes with a GPU core clock speed of 790 MHz, and the 1536 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also features 144 SPUs, 24 TAUs, and 24 ROPs.

Compare those specs to the GeForce GTX 460 SE, which uses a 40 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this particular model. It features 288 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 450 (OEM) 106 Watts
GeForce GTX 460 SE 150 Watts
Difference: 44 Watts (42%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 SE should in theory be just a bit superior to the GeForce GT 450 (OEM) in general. (explain)

GeForce GTX 460 SE 108800 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 12800 (13%)

Texel Rate

The GeForce GTX 460 SE will be much (approximately 65%) faster with regards to anisotropic filtering than the GeForce GT 450 (OEM). (explain)

GeForce GTX 460 SE 31200 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 12240 (65%)

Pixel Rate

The GeForce GTX 460 SE should be a small bit (more or less 10%) faster with regards to AA than the GeForce GT 450 (OEM), and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
GeForce GT 450 (OEM) 18960 Mpixels/sec
Difference: 1840 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 450 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 SE

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 450 (OEM) GeForce GTX 460 SE
Manufacturer nVidia nVidia
Year October 2010 November 2010
Code Name GF106 GF104
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1536 MB 1024 MB
Core Speed 790 MHz 650 MHz
Shader Speed 1580 MHz 1300 MHz
Memory Speed 1000 MHz 850 MHz
Unified Shaders 144 288
Texture Mapping Units 24 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 106 watts 150 watts
Shader Model 5.0 5.0
Bandwidth 96000 MB/sec 108800 MB/sec
Texel Rate 18960 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 20800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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