Compare any two graphics cards:
GeForce 9500 GT DDR2 vs GeForce GT 220 GDDR3
IntroThe GeForce 9500 GT DDR2 features a GPU clock speed of 550 MHz, and the 256 MB of DDR2 memory is set to run at 500 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.Compare those specs to the GeForce GT 220 GDDR3, which comes with a clock frequency of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It features 48 SPUs, 16 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 220 GDDR3 should be 102% quicker than the GeForce 9500 GT DDR2 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GT 220 GDDR3 is a little bit (approximately 14%) better at anisotropic filtering than the GeForce 9500 GT DDR2. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 220 GDDR3 is superior to the GeForce 9500 GT DDR2, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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