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GeForce 9500 GT DDR2 vs GeForce GT 220 GDDR3

Intro

The GeForce 9500 GT DDR2 has core clock speeds of 550 MHz on the GPU, and 500 MHz on the 256 MB of DDR2 memory. It features 32 SPUs along with 16 TAUs and 8 ROPs.

Compare those specifications to the GeForce GT 220 GDDR3, which features GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM running at 1012 MHz through a 128-bit bus. It also is made up of 48 SPUs, 16 Texture Address Units, and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT DDR2 50 Watts
GeForce GT 220 GDDR3 58 Watts
Difference: 8 Watts (16%)

Memory Bandwidth

As far as performance goes, the GeForce GT 220 GDDR3 should in theory be much better than the GeForce 9500 GT DDR2 overall. (explain)

GeForce GT 220 GDDR3 32384 MB/sec
GeForce 9500 GT DDR2 16000 MB/sec
Difference: 16384 (102%)

Texel Rate

The GeForce GT 220 GDDR3 should be just a bit (about 14%) faster with regards to anisotropic filtering than the GeForce 9500 GT DDR2. (explain)

GeForce GT 220 GDDR3 10000 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 1200 (14%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GT 220 GDDR3 is the winner, but not by far. (explain)

GeForce GT 220 GDDR3 5000 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 600 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9500 GT DDR2

Amazon.com

GeForce GT 220 GDDR3

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9500 GT DDR2 GeForce GT 220 GDDR3
Manufacturer nVidia nVidia
Year July 2008 October 2009
Code Name G96a GT216
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0, PCI PCIe 2.0
Memory 256 MB 512 MB
Core Speed 550 MHz 625 MHz
Shader Speed 1400 MHz 1360 MHz
Memory Speed 500 MHz (1000 MHz effective) 1012 MHz (2024 MHz effective)
Unified Shaders 32 48
Texture Mapping Units 16 16
Render Output Units 8 8
Bus Type DDR2 GDDR3
Bus Width 128-bit 128-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 50 watts 58 watts
Shader Model 4.0 4.1
Bandwidth 16000 MB/sec 32384 MB/sec
Texel Rate 8800 Mtexels/sec 10000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 5000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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