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GeForce 9500 GT DDR2 vs GeForce GT 220 GDDR3


Intro

The GeForce 9500 GT DDR2 uses a 65 nm design. nVidia has set the core speed at 550 MHz. The DDR2 RAM runs at a frequency of 500 MHz on this specific model. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.

Compare that to the GeForce GT 220 GDDR3, which features a clock frequency of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 48 SPUs, 16 TAUs, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT DDR2 50 Watts
GeForce GT 220 GDDR3 58 Watts
Difference: 8 Watts (16%)

Memory Bandwidth

Performance-wise, the GeForce GT 220 GDDR3 should theoretically be much better than the GeForce 9500 GT DDR2 in general. (explain)

GeForce GT 220 GDDR3 32384 MB/sec
GeForce 9500 GT DDR2 16000 MB/sec
Difference: 16384 (102%)

Texel Rate

The GeForce GT 220 GDDR3 will be a bit (about 14%) faster with regards to anisotropic filtering than the GeForce 9500 GT DDR2. (explain)

GeForce GT 220 GDDR3 10000 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 1200 (14%)

Pixel Rate

The GeForce GT 220 GDDR3 should be a bit (approximately 14%) more effective at AA than the GeForce 9500 GT DDR2, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GT 220 GDDR3 5000 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 600 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9500 GT DDR2

GeForce GT 220 GDDR3

Specifications

Display Specifications

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Model GeForce 9500 GT DDR2 GeForce GT 220 GDDR3
Manufacturer nVidia nVidia
Year July 2008 October 2009
Code Name G96a GT216
Memory 256 MB 512 MB
Core Speed 550 MHz 625 MHz
Memory Speed 1000 MHz 2024 MHz
Power (Max TDP) 50 watts 58 watts
Bandwidth 16000 MB/sec 32384 MB/sec
Texel Rate 8800 Mtexels/sec 10000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 5000 Mpixels/sec
Unified Shaders 32 48
Texture Mapping Units 16 16
Render Output Units 8 8
Bus Type DDR2 GDDR3
Bus Width 128-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 314 million 486 million
Bus PCIe x16 2.0, PCI PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce 9500 GT DDR2

GeForce GT 220 GDDR3

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