Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GTS 450 1GB

Intro

The GeForce 8800 GTS (G80) 640MB comes with clock speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 RAM. It features 96 SPUs along with 48 TAUs and 20 ROPs.

Compare all of that to the GeForce GTS 450 1GB, which uses a 40 nm design. nVidia has set the core speed at 783 MHz. The GDDR5 memory runs at a speed of 902 MHz on this particular model. It features 192 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 37 Watts (35%)

Memory Bandwidth

As far as performance goes, the GeForce 8800 GTS (G80) 640MB should theoretically be a small bit better than the GeForce GTS 450 1GB overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 5632 (10%)

Texel Rate

The GeForce GTS 450 1GB should be a little bit (more or less 2%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GTS 450 1GB 25056 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 432 (2%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTS 450 1GB is the winner, by far. (explain)

GeForce GTS 450 1GB 12528 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 2268 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTS 450 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GTS 450 1GB
Manufacturer nVidia nVidia
Year Nov 2006 (640) September 2010
Code Name G80 GF106
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 640 MB 1024 MB
Core Speed 513 MHz 783 MHz
Shader Speed 1188 MHz 1566 MHz
Memory Speed 792 MHz 902 MHz
Unified Shaders 96 192
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 143 watts 106 watts
Shader Model 4.0 5.0
Bandwidth 63360 MB/sec 57728 MB/sec
Texel Rate 24624 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12528 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree