Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9800 GT 512MB vs GeForce GTS 450 1GB

Intro

The GeForce 9800 GT 512MB makes use of a 65/55 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this specific card. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.

Compare those specs to the GeForce GTS 450 1GB, which uses a 40 nm design. nVidia has set the core frequency at 783 MHz. The GDDR5 RAM runs at a frequency of 902 MHz on this card. It features 192 SPUs as well as 32 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
GeForce GTS 450 1GB 106 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 450 1GB will be 0% faster than the GeForce 9800 GT 512MB overall, due to its greater data rate. (explain)

GeForce GTS 450 1GB 57728 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 128 (0%)

Texel Rate

The GeForce 9800 GT 512MB will be a lot (more or less 34%) faster with regards to AF than the GeForce GTS 450 1GB. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 8544 (34%)

Pixel Rate

The GeForce GTS 450 1GB will be a lot (approximately 31%) faster with regards to full screen anti-aliasing than the GeForce 9800 GT 512MB, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTS 450 1GB 12528 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 2928 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTS 450 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 512MB GeForce GTS 450 1GB
Manufacturer nVidia nVidia
Year July 2008 September 2010
Code Name G92a/b GF106
Memory 512 MB 1024 MB
Core Speed 600 MHz 783 MHz
Memory Speed 1800 MHz 3608 MHz
Power (Max TDP) 105 watts 106 watts
Bandwidth 57600 MB/sec 57728 MB/sec
Texel Rate 33600 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 12528 Mpixels/sec
Unified Shaders 112 192
Texture Mapping Units 56 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTS 450 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce 9800 GT 512MB vs GeForce GTS 450 1GB”
aneh says:

lol compare

berita terkini, info kesehatan, info politik

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield