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GeForce 9800 GT 1GB vs GeForce GTS 450 1GB

Intro

The GeForce 9800 GT 1GB uses a 65/55 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this specific card. It features 112 SPUs along with 56 TAUs and 16 ROPs.

Compare those specs to the GeForce GTS 450 1GB, which makes use of a 40 nm design. nVidia has set the core frequency at 783 MHz. The GDDR5 RAM is set to run at a frequency of 902 MHz on this particular model. It features 192 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
GeForce GTS 450 1GB 106 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

Performance-wise, the GeForce GTS 450 1GB should theoretically be just a bit better than the GeForce 9800 GT 1GB overall. (explain)

GeForce GTS 450 1GB 57728 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 128 (0%)

Texel Rate

The GeForce 9800 GT 1GB should be a lot (more or less 34%) better at anisotropic filtering than the GeForce GTS 450 1GB. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 8544 (34%)

Pixel Rate

The GeForce GTS 450 1GB should be much (more or less 31%) more effective at FSAA than the GeForce 9800 GT 1GB, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTS 450 1GB 12528 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 2928 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9800 GT 1GB

Amazon.com

GeForce GTS 450 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9800 GT 1GB GeForce GTS 450 1GB
Manufacturer nVidia nVidia
Year July 2008 September 2010
Code Name G92a/b GF106
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 600 MHz 783 MHz
Shader Speed 1500 MHz 1566 MHz
Memory Speed 900 MHz (1800 MHz effective) 902 MHz (3608 MHz effective)
Unified Shaders 112 192
Texture Mapping Units 56 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 105 watts 106 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 57728 MB/sec
Texel Rate 33600 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 12528 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Comments

5 Responses to “GeForce 9800 GT 1GB vs GeForce GTS 450 1GB”
ААААx16 says:
9800GT 754млн.транзисторов
GTS450 1170млн.транзисторов
Hermenegildo says:
í think 450gts is butter than 98gt
asudhasud says:
yiugdswihgbFWIEYFUgwecefFVYOUAREGAYkasdhbausgbdihas
Dave says:
I think both card are the same,

I've got them both but the 9800gt works better with bf4 framerate between 30 35 f/s

the gts450 has a frame rate 16 till 25 f/s. tested this yesterday. with the gts450 it was stuttering as hell, this i don't have with the 9800gt.

Anonymous says:
who works better on cod ghosts ?

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