Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 4770
IntroThe GeForce GTS 450 1GB features a GPU clock speed of 783 MHz, and the 1024 MB of GDDR5 RAM is set to run at 902 MHz through a 128-bit bus. It also is made up of 192 Stream Processors, 32 TAUs, and 16 ROPs.
Compare all of that to the Radeon HD 4770, which makes use of a 40 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR5 memory runs at a frequency of 800 MHz on this particular card. It features 640(128x5) SPUs as well as 32 TAUs and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTS 450 1GB should in theory perform a bit faster than the Radeon HD 4770 overall. (explain)
Texel RateThe GeForce GTS 450 1GB will be a bit (approximately 4%) faster with regards to anisotropic filtering than the Radeon HD 4770. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTS 450 1GB is superior to the Radeon HD 4770, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.