Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 4770
IntroThe GeForce GTS 450 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 783 MHz. The GDDR5 RAM runs at a frequency of 902 MHz on this specific model. It features 192 SPUs as well as 32 Texture Address Units and 16 ROPs.
Compare those specifications to the Radeon HD 4770, which has GPU clock speed of 750 MHz, and 512 MB of GDDR5 RAM set to run at 800 MHz through a 128-bit bus. It also is made up of 640(128x5) Stream Processors, 32 Texture Address Units, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTS 450 1GB should perform a bit faster than the Radeon HD 4770 overall. (explain)
Texel RateThe GeForce GTS 450 1GB will be just a bit (about 4%) better at anisotropic filtering than the Radeon HD 4770. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTS 450 1GB is superior to the Radeon HD 4770, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.