Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 4770
IntroThe GeForce GTS 450 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 783 MHz. The GDDR5 memory works at a speed of 902 MHz on this specific card. It features 192 SPUs along with 32 Texture Address Units and 16 ROPs.
Compare that to the Radeon HD 4770, which comes with a clock frequency of 750 MHz and a GDDR5 memory speed of 800 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTS 450 1GB should theoretically perform a small bit faster than the Radeon HD 4770 overall. (explain)
Texel RateThe GeForce GTS 450 1GB is just a bit (about 4%) more effective at AF than the Radeon HD 4770. (explain)
Pixel RateThe GeForce GTS 450 1GB should be a bit (approximately 4%) faster with regards to FSAA than the Radeon HD 4770, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.