Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 4770
IntroThe GeForce GTS 450 1GB makes use of a 40 nm design. nVidia has set the core frequency at 783 MHz. The GDDR5 RAM is set to run at a frequency of 902 MHz on this particular model. It features 192 SPUs along with 32 TAUs and 16 ROPs.
Compare all that to the Radeon HD 4770, which makes use of a 40 nm design. AMD has set the core speed at 750 MHz. The GDDR5 memory runs at a frequency of 800 MHz on this specific card. It features 640(128x5) SPUs along with 32 TAUs and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the GeForce GTS 450 1GB should theoretically be just a bit better than the Radeon HD 4770 in general. (explain)
Texel RateThe GeForce GTS 450 1GB should be a little bit (more or less 4%) more effective at texture filtering than the Radeon HD 4770. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTS 450 1GB is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.