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GeForce GTS 450 1GB vs Radeon HD 4850 512MB

Intro

The GeForce GTS 450 1GB uses a 40 nm design. nVidia has clocked the core frequency at 783 MHz. The GDDR5 memory is set to run at a speed of 902 MHz on this specific model. It features 192 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare that to the Radeon HD 4850 512MB, which makes use of a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR3 memory runs at a frequency of 993 MHz on this particular card. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 4 Watts (4%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 512MB is 10% faster than the GeForce GTS 450 1GB in general, due to its greater data rate. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 5824 (10%)

Texel Rate

The GeForce GTS 450 1GB should be a small bit (more or less 0%) more effective at anisotropic filtering than the Radeon HD 4850 512MB. (explain)

GeForce GTS 450 1GB 25056 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 56 (0%)

Pixel Rate

The GeForce GTS 450 1GB is much (approximately 25%) faster with regards to AA than the Radeon HD 4850 512MB, and should be capable of handling higher screen resolutions better. (explain)

GeForce GTS 450 1GB 12528 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 2528 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 450 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 450 1GB Radeon HD 4850 512MB
Manufacturer nVidia ATi
Year September 2010 Jun 25, 2008
Code Name GF106 RV770 PRO
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1024 MB 512 MB
Core Speed 783 MHz 625 MHz
Shader Speed 1566 MHz (N/A) MHz
Memory Speed 902 MHz 993 MHz
Unified Shaders 192 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 106 watts 110 watts
Shader Model 5.0 4.1
Bandwidth 57728 MB/sec 63552 MB/sec
Texel Rate 25056 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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