Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTS 450 1GB vs Radeon HD 4850 512MB

Intro

The GeForce GTS 450 1GB features a clock frequency of 783 MHz and a GDDR5 memory speed of 902 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon HD 4850 512MB, which has clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 4 Watts (4%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 512MB will be 10% faster than the GeForce GTS 450 1GB in general, because of its greater bandwidth. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 5824 (10%)

Texel Rate

The GeForce GTS 450 1GB is a small bit (more or less 0%) better at texture filtering than the Radeon HD 4850 512MB. (explain)

GeForce GTS 450 1GB 25056 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 56 (0%)

Pixel Rate

The GeForce GTS 450 1GB will be a lot (approximately 25%) more effective at full screen anti-aliasing than the Radeon HD 4850 512MB, and will be able to handle higher resolutions while still performing well. (explain)

GeForce GTS 450 1GB 12528 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 2528 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 450 1GB

Amazon.com

Radeon HD 4850 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 450 1GB Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year September 2010 Jun 25, 2008
Code Name GF106 RV770 PRO
Memory 1024 MB 512 MB
Core Speed 783 MHz 625 MHz
Memory Speed 3608 MHz 1986 MHz
Power (Max TDP) 106 watts 110 watts
Bandwidth 57728 MB/sec 63552 MB/sec
Texel Rate 25056 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 192 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTS 450 1GB

Amazon.com

Radeon HD 4850 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield