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GeForce GTS 250 1GB vs GeForce GTS 450 1GB

Intro

The GeForce GTS 250 1GB comes with a GPU clock speed of 738 MHz, and the 1024 MB of GDDR3 RAM runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTS 450 1GB, which comes with a GPU core clock speed of 783 MHz, and 1024 MB of GDDR5 memory set to run at 902 MHz through a 128-bit bus. It also is made up of 192 Stream Processors, 32 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 39 Watts (37%)

Memory Bandwidth

Theoretically, the GeForce GTS 250 1GB should perform a lot faster than the GeForce GTS 450 1GB overall. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 12672 (22%)

Texel Rate

The GeForce GTS 250 1GB is much (about 89%) better at anisotropic filtering than the GeForce GTS 450 1GB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 22176 (89%)

Pixel Rate

The GeForce GTS 450 1GB is just a bit (approximately 6%) faster with regards to anti-aliasing than the GeForce GTS 250 1GB, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTS 450 1GB 12528 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 720 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTS 450 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 1GB GeForce GTS 450 1GB
Manufacturer nVidia nVidia
Year March 3, 2009 September 2010
Code Name G92a/b GF106
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 738 MHz 783 MHz
Shader Speed 1836 MHz 1566 MHz
Memory Speed 1100 MHz 902 MHz
Unified Shaders 128 192
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 145 watts 106 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 57728 MB/sec
Texel Rate 47232 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 12528 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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