Compare any two graphics cards:
GeForce GTS 450 1GB vs GeForce GTX 260 216SP 55 nm
IntroThe GeForce GTS 450 1GB features a clock speed of 783 MHz and a GDDR5 memory speed of 902 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specifications to the GeForce GTX 260 216SP 55 nm, which has GPU core speed of 576 MHz, and 896 MB of GDDR3 memory running at 999 MHz through a 448-bit bus. It also is comprised of 216 SPUs, 72 TAUs, and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 260 216SP 55 nm will be 94% quicker than the GeForce GTS 450 1GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm should be quite a bit (more or less 66%) more effective at texture filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 260 216SP 55 nm is superior to the GeForce GTS 450 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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