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GeForce GTS 450 1GB vs Radeon HD 4870 X2

Intro

The GeForce GTS 450 1GB comes with a GPU clock speed of 783 MHz, and the 1024 MB of GDDR5 memory runs at 902 MHz through a 128-bit bus. It also features 192 SPUs, 32 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 4870 X2, which features clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
Radeon HD 4870 X2 350 Watts
Difference: 244 Watts (230%)

Memory Bandwidth

Performance-wise, the Radeon HD 4870 X2 should theoretically be a lot superior to the GeForce GTS 450 1GB in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 172672 (299%)

Texel Rate

The Radeon HD 4870 X2 is much (more or less 139%) better at texture filtering than the GeForce GTS 450 1GB. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 34944 (139%)

Pixel Rate

The Radeon HD 4870 X2 should be quite a bit (about 92%) better at FSAA than the GeForce GTS 450 1GB, and should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTS 450 1GB 12528 Mpixels/sec
Difference: 11472 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 450 1GB

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 1GB Radeon HD 4870 X2
Manufacturer nVidia AMD
Year September 2010 Aug 12, 2008
Code Name GF106 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 783 MHz 750 MHz (x2)
Memory Speed 3608 MHz 3600 MHz (x2)
Power (Max TDP) 106 watts 350 watts
Bandwidth 57728 MB/sec 230400 MB/sec
Texel Rate 25056 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 192 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 450 1GB

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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