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GeForce 8800 GTS (G80) 640MB vs GeForce GTS 450

Intro

The GeForce 8800 GTS (G80) 640MB features core clock speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 RAM. It features 96 SPUs as well as 48 TAUs and 20 ROPs.

Compare those specs to the GeForce GTS 450, which has core clock speeds of 783 MHz on the GPU, and 902 MHz on the 512 MB of GDDR5 RAM. It features 192 SPUs along with 32 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 37 Watts (35%)

Memory Bandwidth

The GeForce 8800 GTS (G80) 640MB should in theory be a little bit faster than the GeForce GTS 450 overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 5632 (10%)

Texel Rate

The GeForce GTS 450 should be a small bit (approximately 2%) more effective at AF than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GTS 450 25056 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 432 (2%)

Pixel Rate

The GeForce GTS 450 is much (about 22%) better at AA than the GeForce 8800 GTS (G80) 640MB, and should be able to handle higher resolutions better. (explain)

GeForce GTS 450 12528 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 2268 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTS 450

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GTS 450
Manufacturer nVidia nVidia
Year Nov 2006 (640) September 2010
Code Name G80 GF106
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 640 MB 512 MB
Core Speed 513 MHz 783 MHz
Shader Speed 1188 MHz 1566 MHz
Memory Speed 792 MHz 902 MHz
Unified Shaders 96 192
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 143 watts 106 watts
Shader Model 4.0 5.0
Bandwidth 63360 MB/sec 57728 MB/sec
Texel Rate 24624 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12528 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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