Compare any two graphics cards:
GeForce 9800 GT 512MB vs GeForce GTS 450
IntroThe GeForce 9800 GT 512MB uses a 65/55 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this particular card. It features 112 SPUs along with 56 TAUs and 16 ROPs.Compare all of that to the GeForce GTS 450, which features a clock frequency of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTS 450 should theoretically be a bit better than the GeForce 9800 GT 512MB overall. (explain)
Texel RateThe GeForce 9800 GT 512MB is much (approximately 34%) better at anisotropic filtering than the GeForce GTS 450. (explain)
Pixel RateThe GeForce GTS 450 should be a lot (approximately 31%) better at AA than the GeForce 9800 GT 512MB, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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