Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTS 450 vs Radeon HD 4850 512MB

Intro

The GeForce GTS 450 features a GPU clock speed of 783 MHz, and the 512 MB of GDDR5 RAM is set to run at 902 MHz through a 128-bit bus. It also is comprised of 192 Stream Processors, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 4850 512MB, which features a clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 4 Watts (4%)

Memory Bandwidth

The Radeon HD 4850 512MB should theoretically perform a small bit faster than the GeForce GTS 450 in general. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 5824 (10%)

Texel Rate

The GeForce GTS 450 is a small bit (about 0%) better at texture filtering than the Radeon HD 4850 512MB. (explain)

GeForce GTS 450 25056 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 56 (0%)

Pixel Rate

The GeForce GTS 450 will be much (about 25%) more effective at full screen anti-aliasing than the Radeon HD 4850 512MB, and also will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTS 450 12528 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 2528 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 450 Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year September 2010 Jun 25, 2008
Code Name GF106 RV770 PRO
Memory 512 MB 512 MB
Core Speed 783 MHz 625 MHz
Memory Speed 3608 MHz 1986 MHz
Power (Max TDP) 106 watts 110 watts
Bandwidth 57728 MB/sec 63552 MB/sec
Texel Rate 25056 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 192 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield