Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTS 450 vs Radeon HD 4850 512MB

Intro

The GeForce GTS 450 has clock speeds of 783 MHz on the GPU, and 902 MHz on the 512 MB of GDDR5 RAM. It features 192 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 4850 512MB, which features core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 4 Watts (4%)

Memory Bandwidth

The Radeon HD 4850 512MB, in theory, should perform a bit faster than the GeForce GTS 450 overall. (explain)

Radeon HD 4850 512MB 63552 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 5824 (10%)

Texel Rate

The GeForce GTS 450 should be a bit (approximately 0%) better at texture filtering than the Radeon HD 4850 512MB. (explain)

GeForce GTS 450 25056 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 56 (0%)

Pixel Rate

The GeForce GTS 450 should be much (approximately 25%) faster with regards to full screen anti-aliasing than the Radeon HD 4850 512MB, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTS 450 12528 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 2528 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 450

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 450 Radeon HD 4850 512MB
Manufacturer nVidia ATi
Year September 2010 Jun 25, 2008
Code Name GF106 RV770 PRO
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 512 MB 512 MB
Core Speed 783 MHz 625 MHz
Shader Speed 1566 MHz (N/A) MHz
Memory Speed 902 MHz 993 MHz
Unified Shaders 192 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 106 watts 110 watts
Shader Model 5.0 4.1
Bandwidth 57728 MB/sec 63552 MB/sec
Texel Rate 25056 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree