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GeForce GTS 250 1GB vs GeForce GTS 450

Intro

The GeForce GTS 250 1GB features core speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTS 450, which comes with GPU core speed of 783 MHz, and 512 MB of GDDR5 memory running at 902 MHz through a 128-bit bus. It also features 192 Stream Processors, 32 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 39 Watts (37%)

Memory Bandwidth

Theoretically, the GeForce GTS 250 1GB should perform quite a bit faster than the GeForce GTS 450 in general. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 12672 (22%)

Texel Rate

The GeForce GTS 250 1GB is a lot (approximately 89%) more effective at texture filtering than the GeForce GTS 450. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 22176 (89%)

Pixel Rate

The GeForce GTS 450 should be a small bit (approximately 6%) better at full screen anti-aliasing than the GeForce GTS 250 1GB, and capable of handling higher resolutions while still performing well. (explain)

GeForce GTS 450 12528 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 720 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTS 450

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 1GB GeForce GTS 450
Manufacturer nVidia nVidia
Year March 3, 2009 September 2010
Code Name G92a/b GF106
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 512 MB
Core Speed 738 MHz 783 MHz
Shader Speed 1836 MHz 1566 MHz
Memory Speed 1100 MHz 902 MHz
Unified Shaders 128 192
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 145 watts 106 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 57728 MB/sec
Texel Rate 47232 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 12528 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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