Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTS 450 vs Radeon HD 5750 512MB

Intro

The GeForce GTS 450 has a clock frequency of 783 MHz and a GDDR5 memory speed of 902 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 192 SPUs, 32 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 5750 512MB, which uses a 40 nm design. AMD has set the core speed at 700 MHz. The GDDR5 memory works at a frequency of 1150 MHz on this particular model. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
GeForce GTS 450 106 Watts
Difference: 20 Watts (23%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5750 512MB should be 27% quicker than the GeForce GTS 450 in general, due to its greater bandwidth. (explain)

Radeon HD 5750 512MB 73600 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 15872 (27%)

Texel Rate

The Radeon HD 5750 512MB will be a little bit (about 1%) better at texture filtering than the GeForce GTS 450. (explain)

Radeon HD 5750 512MB 25200 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 144 (1%)

Pixel Rate

The GeForce GTS 450 should be a small bit (approximately 12%) faster with regards to FSAA than the Radeon HD 5750 512MB, and capable of handling higher resolutions better. (explain)

GeForce GTS 450 12528 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 1328 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 450 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year September 2010 October 13, 2009
Code Name GF106 Juniper LE
Memory 512 MB 512 MB
Core Speed 783 MHz 700 MHz
Memory Speed 3608 MHz 4600 MHz
Power (Max TDP) 106 watts 86 watts
Bandwidth 57728 MB/sec 73600 MB/sec
Texel Rate 25056 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 192 720(144x5)
Texture Mapping Units 32 36
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1040 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield