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GeForce GTS 450 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTS 450 features a GPU core speed of 783 MHz, and the 512 MB of GDDR5 RAM runs at 902 MHz through a 128-bit bus. It also features 192 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 X2 1GB, which has a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 144 Watts (136%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 1GB is 120% quicker than the GeForce GTS 450 overall, due to its greater bandwidth. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 69376 (120%)

Texel Rate

The Radeon HD 4850 X2 1GB will be a lot (more or less 100%) faster with regards to texture filtering than the GeForce GTS 450. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 24944 (100%)

Pixel Rate

The Radeon HD 4850 X2 1GB will be quite a bit (more or less 60%) faster with regards to AA than the GeForce GTS 450, and also will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 7472 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 450

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year September 2010 Nov 7, 2008
Code Name GF106 R700
Memory 512 MB 1024 MB (x2)
Core Speed 783 MHz 625 MHz (x2)
Memory Speed 3608 MHz 1986 MHz (x2)
Power (Max TDP) 106 watts 250 watts
Bandwidth 57728 MB/sec 127104 MB/sec
Texel Rate 25056 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 192 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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