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GeForce GTS 450 vs Radeon HD 4870 X2

Intro

The GeForce GTS 450 features core clock speeds of 783 MHz on the GPU, and 902 MHz on the 512 MB of GDDR5 RAM. It features 192 SPUs as well as 32 TAUs and 16 ROPs.

Compare that to the Radeon HD 4870 X2, which has GPU clock speed of 750 MHz, and 1024 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
Radeon HD 4870 X2 350 Watts
Difference: 244 Watts (230%)

Memory Bandwidth

In theory, the Radeon HD 4870 X2 is 299% faster than the GeForce GTS 450 overall, because of its greater bandwidth. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 172672 (299%)

Texel Rate

The Radeon HD 4870 X2 is a lot (more or less 139%) faster with regards to anisotropic filtering than the GeForce GTS 450. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 34944 (139%)

Pixel Rate

The Radeon HD 4870 X2 should be much (approximately 92%) faster with regards to FSAA than the GeForce GTS 450, and also capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 11472 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 450

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year September 2010 Aug 12, 2008
Code Name GF106 R700
Memory 512 MB 1024 MB (x2)
Core Speed 783 MHz 750 MHz (x2)
Memory Speed 3608 MHz 3600 MHz (x2)
Power (Max TDP) 106 watts 350 watts
Bandwidth 57728 MB/sec 230400 MB/sec
Texel Rate 25056 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 192 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTS 450

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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