Compare any two graphics cards:
GeForce GT 420 vs GeForce GTS 450
IntroThe GeForce GT 420 makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific card. It features 48 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare those specifications to the GeForce GTS 450, which features a core clock speed of 783 MHz and a GDDR5 memory speed of 902 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It features 192 SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 450 should theoretically be quite a bit faster than the GeForce GT 420 overall. (explain)
Texel RateThe GeForce GTS 450 will be quite a bit (about 347%) more effective at texture filtering than the GeForce GT 420. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTS 450 is superior to the GeForce GT 420, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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