Compare any two graphics cards:
VS

GeForce 9500 GT 1GB GDDR3 vs GeForce GT 450 (OEM)

Intro

The GeForce 9500 GT 1GB GDDR3 has a clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 128-bit bus, and uses a 55 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare all of that to the GeForce GT 450 (OEM), which makes use of a 40 nm design. nVidia has set the core frequency at 790 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this model. It features 144 SPUs as well as 24 TAUs and 24 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 1GB GDDR3 50 Watts
GeForce GT 450 (OEM) 106 Watts
Difference: 56 Watts (112%)

Memory Bandwidth

The GeForce GT 450 (OEM) should theoretically be a lot faster than the GeForce 9500 GT 1GB GDDR3 overall. (explain)

GeForce GT 450 (OEM) 96000 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 70400 (275%)

Texel Rate

The GeForce GT 450 (OEM) will be quite a bit (approximately 115%) better at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)

GeForce GT 450 (OEM) 18960 Mtexels/sec
GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Difference: 10160 (115%)

Pixel Rate

The GeForce GT 450 (OEM) is quite a bit (about 331%) better at anti-aliasing than the GeForce 9500 GT 1GB GDDR3, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GT 450 (OEM) 18960 Mpixels/sec
GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Difference: 14560 (331%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce GT 450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 1GB GDDR3 GeForce GT 450 (OEM)
Manufacturer nVidia nVidia
Year July 2008 October 2010
Code Name G96b GF106
Memory 1024 MB 1536 MB
Core Speed 550 MHz 790 MHz
Memory Speed 1600 MHz 4000 MHz
Power (Max TDP) 50 watts 106 watts
Bandwidth 25600 MB/sec 96000 MB/sec
Texel Rate 8800 Mtexels/sec 18960 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 18960 Mpixels/sec
Unified Shaders 32 144
Texture Mapping Units 16 24
Render Output Units 8 24
Bus Type GDDR3 GDDR5
Bus Width 128-bit 192-bit
Fab Process 55 nm 40 nm
Transistors 314 million 1170 million
Bus PCIe x16 2.0, PCI PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce GT 450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield