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GeForce 8800 GTX vs GeForce GT 450 (OEM)

Intro

The GeForce 8800 GTX uses a 90 nm design. nVidia has clocked the core speed at 575 MHz. The GDDR3 memory works at a frequency of 900 MHz on this specific model. It features 128 SPUs along with 64 TAUs and 24 Rasterization Operator Units.

Compare those specs to the GeForce GT 450 (OEM), which features clock speeds of 790 MHz on the GPU, and 1000 MHz on the 1536 MB of GDDR5 memory. It features 144 SPUs along with 24 TAUs and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 450 (OEM) 106 Watts
GeForce 8800 GTX 155 Watts
Difference: 49 Watts (46%)

Memory Bandwidth

In theory, the GeForce GT 450 (OEM) is 11% quicker than the GeForce 8800 GTX in general, due to its greater data rate. (explain)

GeForce GT 450 (OEM) 96000 MB/sec
GeForce 8800 GTX 86400 MB/sec
Difference: 9600 (11%)

Texel Rate

The GeForce 8800 GTX will be a lot (about 94%) more effective at AF than the GeForce GT 450 (OEM). (explain)

GeForce 8800 GTX 36800 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 17840 (94%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GT 450 (OEM) is a better choice, by a large margin. (explain)

GeForce GT 450 (OEM) 18960 Mpixels/sec
GeForce 8800 GTX 13800 Mpixels/sec
Difference: 5160 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GT 450 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTX GeForce GT 450 (OEM)
Manufacturer nVidia nVidia
Year Nov 2006 October 2010
Code Name G80 GF106
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 768 MB 1536 MB
Core Speed 575 MHz 790 MHz
Shader Speed 1350 MHz 1580 MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 128 144
Texture Mapping Units 64 24
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 384-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 155 watts 106 watts
Shader Model 4.0 5.0
Bandwidth 86400 MB/sec 96000 MB/sec
Texel Rate 36800 Mtexels/sec 18960 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 18960 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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