Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GT 450 (OEM)
IntroThe GeForce 8800 Ultra uses a 90 nm design. nVidia has clocked the core speed at 612 MHz. The GDDR3 memory works at a speed of 1080 MHz on this particular card. It features 128 SPUs along with 64 Texture Address Units and 24 Rasterization Operator Units.Compare that to the GeForce GT 450 (OEM), which features GPU clock speed of 790 MHz, and 1536 MB of GDDR5 memory running at 1000 MHz through a 192-bit bus. It also is comprised of 144 Stream Processors, 24 TAUs, and 24 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 Ultra, in theory, should perform a bit faster than the GeForce GT 450 (OEM) in general. (explain)
Texel RateThe GeForce 8800 Ultra should be quite a bit (about 107%) more effective at AF than the GeForce GT 450 (OEM). (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 450 (OEM) is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
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