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GeForce GT 450 (OEM) vs Radeon HD 4790

Intro

The GeForce GT 450 (OEM) features a GPU core speed of 790 MHz, and the 1536 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also is made up of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.

Compare those specifications to the Radeon HD 4790, which comes with core speeds of 600 MHz on the GPU, and 800 MHz on the 512 MB of GDDR5 memory. It features 640(128x5) SPUs along with 32 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 4790 should in theory be a small bit better than the GeForce GT 450 (OEM) in general. (explain)

Radeon HD 4790 102400 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 6400 (7%)

Texel Rate

The Radeon HD 4790 will be a little bit (more or less 1%) more effective at texture filtering than the GeForce GT 450 (OEM). (explain)

Radeon HD 4790 19200 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 240 (1%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GT 450 (OEM) is a better choice, by far. (explain)

GeForce GT 450 (OEM) 18960 Mpixels/sec
Radeon HD 4790 9600 Mpixels/sec
Difference: 9360 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 450 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 450 (OEM) Radeon HD 4790
Manufacturer nVidia ATi
Year October 2010 2009
Code Name GF106 RV790
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1536 MB 512 MB
Core Speed 790 MHz 600 MHz
Shader Speed 1580 MHz (N/A) MHz
Memory Speed 1000 MHz 800 MHz
Unified Shaders 144 640(128x5)
Texture Mapping Units 24 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 106 watts (N/A) watts
Shader Model 5.0 4.1
Bandwidth 96000 MB/sec 102400 MB/sec
Texel Rate 18960 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 9600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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