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GeForce GT 450 (OEM) vs Radeon HD 4870 512MB

Intro

The GeForce GT 450 (OEM) features core speeds of 790 MHz on the GPU, and 1000 MHz on the 1536 MB of GDDR5 RAM. It features 144 SPUs as well as 24 Texture Address Units and 24 Rasterization Operator Units.

Compare all that to the Radeon HD 4870 512MB, which features GPU core speed of 750 MHz, and 512 MB of GDDR5 RAM running at 900 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 450 (OEM) 106 Watts
Radeon HD 4870 512MB 150 Watts
Difference: 44 Watts (42%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 512MB is 20% quicker than the GeForce GT 450 (OEM) overall, because of its higher bandwidth. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 19200 (20%)

Texel Rate

The Radeon HD 4870 512MB will be much (about 58%) more effective at anisotropic filtering than the GeForce GT 450 (OEM). (explain)

Radeon HD 4870 512MB 30000 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 11040 (58%)

Pixel Rate

The GeForce GT 450 (OEM) should be a lot (about 58%) better at FSAA than the Radeon HD 4870 512MB, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GT 450 (OEM) 18960 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 6960 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 450 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 450 (OEM) Radeon HD 4870 512MB
Manufacturer nVidia ATi
Year October 2010 Jun 25, 2008
Code Name GF106 RV770 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1536 MB 512 MB
Core Speed 790 MHz 750 MHz
Shader Speed 1580 MHz (N/A) MHz
Memory Speed 1000 MHz 900 MHz
Unified Shaders 144 800(160x5)
Texture Mapping Units 24 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 106 watts 150 watts
Shader Model 5.0 4.1
Bandwidth 96000 MB/sec 115200 MB/sec
Texel Rate 18960 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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