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GeForce GT 450 (OEM) vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce GT 450 (OEM) has a core clock frequency of 790 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 192-bit memory bus, and uses a 40 nm design. It features 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the GeForce GTX 260 216SP 55 nm, which comes with clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 450 (OEM) 106 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 65 Watts (61%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 216SP 55 nm should be a little bit faster than the GeForce GT 450 (OEM) in general. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 15888 (17%)

Texel Rate

The GeForce GTX 260 216SP 55 nm should be a lot (approximately 119%) faster with regards to AF than the GeForce GT 450 (OEM). (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 22512 (119%)

Pixel Rate

The GeForce GT 450 (OEM) is a little bit (more or less 18%) better at AA than the GeForce GTX 260 216SP 55 nm, and able to handle higher resolutions while still performing well. (explain)

GeForce GT 450 (OEM) 18960 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 2832 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 450 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 450 (OEM) GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year October 2010 December 22, 2008
Code Name GF106 G200b
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe x16 2.0
Memory 1536 MB 896 MB
Core Speed 790 MHz 576 MHz
Shader Speed 1580 MHz 1242 MHz
Memory Speed 1000 MHz 999 MHz
Unified Shaders 144 216
Texture Mapping Units 24 72
Render Output Units 24 28
Bus Type GDDR5 GDDR3
Bus Width 192-bit 448-bit
DirectX Version DirectX 11 DirectX 10
OpenGL Version OpenGL 4.1 OpenGL 3.1
Power (Max TDP) 106 watts 171 watts
Shader Model 5.0 4.0
Bandwidth 96000 MB/sec 111888 MB/sec
Texel Rate 18960 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 16128 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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