Compare any two graphics cards:
GeForce 8800 GS vs Radeon HD 5830
IntroThe GeForce 8800 GS has a GPU core clock speed of 550 MHz, and the 384 MB of GDDR3 memory runs at 800 MHz through a 192-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 12 ROPs.Compare all that to the Radeon HD 5830, which uses a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this model. It features 1120(224x5) SPUs as well as 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 5830 should theoretically be much superior to the GeForce 8800 GS in general. (explain)
Texel RateThe Radeon HD 5830 will be quite a bit (more or less 70%) better at AF than the GeForce 8800 GS. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 5830 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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