Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GS vs Radeon HD 5830

Intro

The GeForce 8800 GS uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory is set to run at a frequency of 800 MHz on this specific model. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.

Compare all that to the Radeon HD 5830, which makes use of a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this specific model. It features 1120(224x5) SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GS 105 Watts
Radeon HD 5830 175 Watts
Difference: 70 Watts (67%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5830 is 233% faster than the GeForce 8800 GS overall, because of its higher bandwidth. (explain)

Radeon HD 5830 128000 MB/sec
GeForce 8800 GS 38400 MB/sec
Difference: 89600 (233%)

Texel Rate

The Radeon HD 5830 will be much (about 70%) better at AF than the GeForce 8800 GS. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce 8800 GS 26400 Mtexels/sec
Difference: 18400 (70%)

Pixel Rate

The Radeon HD 5830 should be much (approximately 94%) more effective at FSAA than the GeForce 8800 GS, and able to handle higher screen resolutions more effectively. (explain)

Radeon HD 5830 12800 Mpixels/sec
GeForce 8800 GS 6600 Mpixels/sec
Difference: 6200 (94%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GS Radeon HD 5830
Manufacturer nVidia AMD
Year Jan 2008 February 25, 2010
Code Name G92 Cypress LE
Memory 384 MB 1024 MB
Core Speed 550 MHz 800 MHz
Memory Speed 1600 MHz 4000 MHz
Power (Max TDP) 105 watts 175 watts
Bandwidth 38400 MB/sec 128000 MB/sec
Texel Rate 26400 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 96 1120(224x5)
Texture Mapping Units 48 56
Render Output Units 12 16
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield