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GeForce GT 450 (OEM) vs Radeon HD 4870 X2

Intro

The GeForce GT 450 (OEM) has a clock speed of 790 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It features 144 SPUs, 24 TAUs, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 4870 X2, which uses a 55 nm design. ATi has clocked the core speed at 750 MHz. The GDDR5 RAM works at a speed of 900 MHz on this specific model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 450 (OEM) 106 Watts
Radeon HD 4870 X2 350 Watts
Difference: 244 Watts (230%)

Memory Bandwidth

Performance-wise, the Radeon HD 4870 X2 should theoretically be much better than the GeForce GT 450 (OEM) in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 134400 (140%)

Texel Rate

The Radeon HD 4870 X2 is quite a bit (about 216%) faster with regards to anisotropic filtering than the GeForce GT 450 (OEM). (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 41040 (216%)

Pixel Rate

The Radeon HD 4870 X2 is much (more or less 27%) more effective at AA than the GeForce GT 450 (OEM), and also should be capable of handling higher resolutions while still performing well. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GT 450 (OEM) 18960 Mpixels/sec
Difference: 5040 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 450 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 450 (OEM) Radeon HD 4870 X2
Manufacturer nVidia ATi
Year October 2010 Aug 12, 2008
Code Name GF106 R700
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
Memory 1536 MB 1024 MB (x2)
Core Speed 790 MHz 750 MHz (x2)
Shader Speed 1580 MHz (N/A) MHz (x2)
Memory Speed 1000 MHz 900 MHz (x2)
Unified Shaders 144 800(160x5) (x2)
Texture Mapping Units 24 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 106 watts 350 watts
Shader Model 5.0 4.1
Bandwidth 96000 MB/sec 230400 MB/sec
Texel Rate 18960 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 24000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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