Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GT 440 3GB
IntroThe GeForce 9600 GSO 768MB has a GPU core clock speed of 550 MHz, and the 768 MB of GDDR3 memory runs at 800 MHz through a 192-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 12 Raster Operation Units.Compare those specs to the GeForce GT 440 3GB, which has a GPU core clock speed of 594 MHz, and 3072 MB of GDDR3 RAM running at 900 MHz through a 192-bit bus. It also is made up of 144 Stream Processors, 24 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 440 3GB should perform a little bit faster than the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe GeForce 9600 GSO 768MB should be much (more or less 85%) better at texture filtering than the GeForce GT 440 3GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 440 3GB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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