Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon HD 3470 256MB
IntroThe GeForce GT 440 3GB has a core clock speed of 594 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 144 SPUs, 24 Texture Address Units, and 24 ROPs.Compare those specifications to the Radeon HD 3470 256MB, which features GPU core speed of 800 MHz, and 256 MB of DDR2 memory running at 950 MHz through a 128-bit bus. It also is comprised of 40(8x5) Stream Processors, 4 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GT 440 3GB should in theory be much better than the Radeon HD 3470 256MB overall. (explain)
Texel RateThe GeForce GT 440 3GB will be quite a bit (approximately 346%) better at AF than the Radeon HD 3470 256MB. (explain)
Pixel RateThe GeForce GT 440 3GB will be much (approximately 346%) faster with regards to anti-aliasing than the Radeon HD 3470 256MB, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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