Compare any two graphics cards:
VS

GeForce GT 440 3GB vs Radeon HD 5850

Intro

The GeForce GT 440 3GB uses a 40 nm design. nVidia has clocked the core speed at 594 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this particular model. It features 144 SPUs along with 24 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the Radeon HD 5850, which comes with a GPU core clock speed of 725 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also features 1440(288x5) Stream Processors, 72 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
Radeon HD 5850 151 Watts
Difference: 95 Watts (170%)

Memory Bandwidth

Performance-wise, the Radeon HD 5850 should theoretically be quite a bit superior to the GeForce GT 440 3GB overall. (explain)

Radeon HD 5850 128000 MB/sec
GeForce GT 440 3GB 43200 MB/sec
Difference: 84800 (196%)

Texel Rate

The Radeon HD 5850 is quite a bit (more or less 266%) more effective at anisotropic filtering than the GeForce GT 440 3GB. (explain)

Radeon HD 5850 52200 Mtexels/sec
GeForce GT 440 3GB 14256 Mtexels/sec
Difference: 37944 (266%)

Pixel Rate

The Radeon HD 5850 should be much (about 63%) more effective at anti-aliasing than the GeForce GT 440 3GB, and will be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 5850 23200 Mpixels/sec
GeForce GT 440 3GB 14256 Mpixels/sec
Difference: 8944 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 440 3GB

Amazon.com

Check prices at:

Radeon HD 5850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 440 3GB Radeon HD 5850
Manufacturer nVidia AMD
Year October 2010 September 30, 2009
Code Name GF106 Cypress PRO
Memory 3072 MB 1024 MB
Core Speed 594 MHz 725 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 56 watts 151 watts
Bandwidth 43200 MB/sec 128000 MB/sec
Texel Rate 14256 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 23200 Mpixels/sec
Unified Shaders 144 1440(288x5)
Texture Mapping Units 24 72
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 2154 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 440 3GB

Amazon.com

Check prices at:

Radeon HD 5850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield