Compare any two graphics cards:
GeForce GT 240 GDDR5 vs GeForce GT 440 3GB
IntroThe GeForce GT 240 GDDR5 makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 memory is set to run at a speed of 850 MHz on this card. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.Compare all that to the GeForce GT 440 3GB, which makes use of a 40 nm design. nVidia has set the core frequency at 594 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific card. It features 144 SPUs along with 24 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 240 GDDR5 should perform a lot faster than the GeForce GT 440 3GB overall. (explain)
Texel RateThe GeForce GT 240 GDDR5 is much (more or less 23%) more effective at AF than the GeForce GT 440 3GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GT 440 3GB is superior to the GeForce GT 240 GDDR5, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!