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GeForce GT 440 3GB vs Radeon HD 5570

Intro

The GeForce GT 440 3GB has a clock speed of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is made up of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the Radeon HD 5570, which uses a 40 nm design. AMD has clocked the core frequency at 650 MHz. The DDR3 RAM works at a speed of 900 MHz on this card. It features 400(80x5) SPUs as well as 20 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5570 43 Watts
GeForce GT 440 3GB 56 Watts
Difference: 13 Watts (30%)

Memory Bandwidth

Theoretically speaking, the GeForce GT 440 3GB will be 50% faster than the Radeon HD 5570 in general, due to its higher data rate. (explain)

GeForce GT 440 3GB 43200 MB/sec
Radeon HD 5570 28800 MB/sec
Difference: 14400 (50%)

Texel Rate

The GeForce GT 440 3GB will be just a bit (more or less 10%) faster with regards to texture filtering than the Radeon HD 5570. (explain)

GeForce GT 440 3GB 14256 Mtexels/sec
Radeon HD 5570 13000 Mtexels/sec
Difference: 1256 (10%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GT 440 3GB is a better choice, by a large margin. (explain)

GeForce GT 440 3GB 14256 Mpixels/sec
Radeon HD 5570 5200 Mpixels/sec
Difference: 9056 (174%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 3GB

Amazon.com

Radeon HD 5570

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 3GB Radeon HD 5570
Manufacturer nVidia AMD
Year October 2010 February 9, 2010
Code Name GF106 Redwood PRO
Memory 3072 MB 512 MB
Core Speed 594 MHz 650 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 56 watts 43 watts
Bandwidth 43200 MB/sec 28800 MB/sec
Texel Rate 14256 Mtexels/sec 13000 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 5200 Mpixels/sec
Unified Shaders 144 400(80x5)
Texture Mapping Units 24 20
Render Output Units 24 8
Bus Type GDDR3 DDR3
Bus Width 192-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 627 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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