Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon HD 6950 2GB
IntroThe GeForce GT 440 3GB features a clock frequency of 594 MHz and a GDDR3 memory speed of 900 MHz. It also features a 192-bit memory bus, and uses a 40 nm design. It features 144 SPUs, 24 TAUs, and 24 ROPs.Compare those specifications to the Radeon HD 6950 2GB, which features a core clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1408 SPUs, 88 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6950 2GB should be quite a bit faster than the GeForce GT 440 3GB in general. (explain)
Texel RateThe Radeon HD 6950 2GB should be quite a bit (about 394%) more effective at AF than the GeForce GT 440 3GB. (explain)
Pixel RateThe Radeon HD 6950 2GB is quite a bit (about 80%) better at FSAA than the GeForce GT 440 3GB, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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