Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO 384MB vs GeForce GT 440 1.5GB

Intro

The GeForce 9600 GSO 384MB uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 RAM runs at a speed of 800 MHz on this particular card. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.

Compare all that to the GeForce GT 440 1.5GB, which has a core clock frequency of 594 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It is comprised of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce 9600 GSO 384MB 84 Watts
Difference: 28 Watts (50%)

Memory Bandwidth

The GeForce GT 440 1.5GB, in theory, should perform a little bit faster than the GeForce 9600 GSO 384MB in general. (explain)

GeForce GT 440 1.5GB 43200 MB/sec
GeForce 9600 GSO 384MB 38400 MB/sec
Difference: 4800 (13%)

Texel Rate

The GeForce 9600 GSO 384MB should be quite a bit (approximately 85%) better at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

GeForce 9600 GSO 384MB 26400 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 12144 (85%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GT 440 1.5GB is a better choice, by a large margin. (explain)

GeForce GT 440 1.5GB 14256 Mpixels/sec
GeForce 9600 GSO 384MB 6600 Mpixels/sec
Difference: 7656 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 384MB GeForce GT 440 1.5GB
Manufacturer nVidia nVidia
Year May 2008 October 2010
Code Name G92 GF106
Memory 384 MB 1536 MB
Core Speed 550 MHz 594 MHz
Memory Speed 1600 MHz 1800 MHz
Power (Max TDP) 84 watts 56 watts
Bandwidth 38400 MB/sec 43200 MB/sec
Texel Rate 26400 Mtexels/sec 14256 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 14256 Mpixels/sec
Unified Shaders 96 144
Texture Mapping Units 48 24
Render Output Units 12 24
Bus Type GDDR3 GDDR3
Bus Width 192-bit 192-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield