Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 9800 GT 1GB vs GeForce GT 440 1.5GB

Intro

The GeForce 9800 GT 1GB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this specific model. It features 112 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

Compare all that to the GeForce GT 440 1.5GB, which makes use of a 40 nm design. nVidia has clocked the core frequency at 594 MHz. The GDDR3 memory runs at a speed of 900 MHz on this card. It features 144 SPUs along with 24 Texture Address Units and 24 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce 9800 GT 1GB 105 Watts
Difference: 49 Watts (88%)

Memory Bandwidth

The GeForce 9800 GT 1GB, in theory, should perform much faster than the GeForce GT 440 1.5GB overall. (explain)

GeForce 9800 GT 1GB 57600 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 14400 (33%)

Texel Rate

The GeForce 9800 GT 1GB is much (approximately 136%) better at texture filtering than the GeForce GT 440 1.5GB. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 19344 (136%)

Pixel Rate

The GeForce GT 440 1.5GB will be quite a bit (approximately 49%) faster with regards to FSAA than the GeForce 9800 GT 1GB, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GT 440 1.5GB 14256 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 4656 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9800 GT 1GB

Amazon.com

GeForce GT 440 1.5GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9800 GT 1GB GeForce GT 440 1.5GB
Manufacturer nVidia nVidia
Year July 2008 October 2010
Code Name G92a/b GF106
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 1536 MB
Core Speed 600 MHz 594 MHz
Shader Speed 1500 MHz 1189 MHz
Memory Speed 900 MHz (1800 MHz effective) 900 MHz (1800 MHz effective)
Unified Shaders 112 144
Texture Mapping Units 56 24
Render Output Units 16 24
Bus Type GDDR3 GDDR3
Bus Width 256-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 105 watts 56 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 43200 MB/sec
Texel Rate 33600 Mtexels/sec 14256 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14256 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Comments

One Response to “GeForce 9800 GT 1GB vs GeForce GT 440 1.5GB”
saf aesfeaw says:
good site mto bom vao si fuder very well!!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WP-SpamFree by Pole Position Marketing