Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9800 GT 1GB vs GeForce GT 440 1.5GB

Intro

The GeForce 9800 GT 1GB features a clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 65/55 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GT 440 1.5GB, which comes with GPU clock speed of 594 MHz, and 1536 MB of GDDR3 RAM running at 900 MHz through a 192-bit bus. It also is made up of 144 Stream Processors, 24 Texture Address Units, and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce 9800 GT 1GB 105 Watts
Difference: 49 Watts (88%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GT 1GB should theoretically be much better than the GeForce GT 440 1.5GB in general. (explain)

GeForce 9800 GT 1GB 57600 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 14400 (33%)

Texel Rate

The GeForce 9800 GT 1GB is quite a bit (more or less 136%) faster with regards to texture filtering than the GeForce GT 440 1.5GB. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 19344 (136%)

Pixel Rate

The GeForce GT 440 1.5GB will be much (about 49%) better at AA than the GeForce 9800 GT 1GB, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GT 440 1.5GB 14256 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 4656 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

GeForce GT 440 1.5GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 1GB GeForce GT 440 1.5GB
Manufacturer nVidia nVidia
Year July 2008 October 2010
Code Name G92a/b GF106
Memory 1024 MB 1536 MB
Core Speed 600 MHz 594 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 105 watts 56 watts
Bandwidth 57600 MB/sec 43200 MB/sec
Texel Rate 33600 Mtexels/sec 14256 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14256 Mpixels/sec
Unified Shaders 112 144
Texture Mapping Units 56 24
Render Output Units 16 24
Bus Type GDDR3 GDDR3
Bus Width 256-bit 192-bit
Fab Process 65/55 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Comments

One Response to “GeForce 9800 GT 1GB vs GeForce GT 440 1.5GB”
saf aesfeaw says:

good site mto bom vao si fuder very well!!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]