Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 9600 GT 1GB vs GeForce GT 430 1GB

Intro

The GeForce 9600 GT 1GB comes with core clock speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 64 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the GeForce GT 430 1GB, which features a clock speed of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 1GB 60 Watts
GeForce 9600 GT 1GB 95 Watts
Difference: 35 Watts (58%)

Memory Bandwidth

Theoretically, the GeForce 9600 GT 1GB should perform a lot faster than the GeForce GT 430 1GB in general. (explain)

GeForce 9600 GT 1GB 57600 MB/sec
GeForce GT 430 1GB 28800 MB/sec
Difference: 28800 (100%)

Texel Rate

The GeForce 9600 GT 1GB will be quite a bit (approximately 86%) faster with regards to texture filtering than the GeForce GT 430 1GB. (explain)

GeForce 9600 GT 1GB 20800 Mtexels/sec
GeForce GT 430 1GB 11200 Mtexels/sec
Difference: 9600 (86%)

Pixel Rate

The GeForce 9600 GT 1GB should be much (about 271%) faster with regards to anti-aliasing than the GeForce GT 430 1GB, and will be able to handle higher resolutions more effectively. (explain)

GeForce 9600 GT 1GB 10400 Mpixels/sec
GeForce GT 430 1GB 2800 Mpixels/sec
Difference: 7600 (271%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9600 GT 1GB

Amazon.com

GeForce GT 430 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9600 GT 1GB GeForce GT 430 1GB
Manufacturer nVidia nVidia
Year Feb 2008 October 2010
Code Name G94a/b GF108
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 700 MHz
Shader Speed 1625 MHz 1400 MHz
Memory Speed 900 MHz (1800 MHz effective) 900 MHz (1800 MHz effective)
Unified Shaders 64 96
Texture Mapping Units 32 16
Render Output Units 16 4
Bus Type GDDR3 GDDR3
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 60 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 28800 MB/sec
Texel Rate 20800 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 2800 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree