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Compare any two graphics cards:

GeForce 9600 GT 1GB vs GeForce GT 430 1GB


The GeForce 9600 GT 1GB uses a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 memory works at a frequency of 900 MHz on this particular model. It features 64 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GT 430 1GB, which has a GPU core clock speed of 700 MHz, and 1024 MB of GDDR3 RAM set to run at 900 MHz through a 128-bit bus. It also features 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 1GB 60 Watts
GeForce 9600 GT 1GB 95 Watts
Difference: 35 Watts (58%)

Memory Bandwidth

The GeForce 9600 GT 1GB should in theory be a lot faster than the GeForce GT 430 1GB overall. (explain)

GeForce 9600 GT 1GB 57600 MB/sec
GeForce GT 430 1GB 28800 MB/sec
Difference: 28800 (100%)

Texel Rate

The GeForce 9600 GT 1GB is much (more or less 86%) more effective at texture filtering than the GeForce GT 430 1GB. (explain)

GeForce 9600 GT 1GB 20800 Mtexels/sec
GeForce GT 430 1GB 11200 Mtexels/sec
Difference: 9600 (86%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 9600 GT 1GB is a better choice, by a large margin. (explain)

GeForce 9600 GT 1GB 10400 Mpixels/sec
GeForce GT 430 1GB 2800 Mpixels/sec
Difference: 7600 (271%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GT 1GB

GeForce GT 430 1GB

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce 9600 GT 1GB GeForce GT 430 1GB
Manufacturer nVidia nVidia
Year Feb 2008 October 2010
Code Name G94a/b GF108
Memory 1024 MB 1024 MB
Core Speed 650 MHz 700 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 95 watts 60 watts
Bandwidth 57600 MB/sec 28800 MB/sec
Texel Rate 20800 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 64 96
Texture Mapping Units 32 16
Render Output Units 16 4
Bus Type GDDR3 GDDR3
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 40 nm
Transistors 505 million 585 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.


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