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GeForce 9600 GT 1GB vs GeForce GT 430 1GB

Intro

The GeForce 9600 GT 1GB has a clock frequency of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 65/55 nm design. It is made up of 64 SPUs, 32 TAUs, and 16 ROPs.

Compare all that to the GeForce GT 430 1GB, which comes with a core clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 16 TAUs, and 4 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 1GB 60 Watts
GeForce 9600 GT 1GB 95 Watts
Difference: 35 Watts (58%)

Memory Bandwidth

Theoretically speaking, the GeForce 9600 GT 1GB should be 100% quicker than the GeForce GT 430 1GB overall, because of its higher bandwidth. (explain)

GeForce 9600 GT 1GB 57600 MB/sec
GeForce GT 430 1GB 28800 MB/sec
Difference: 28800 (100%)

Texel Rate

The GeForce 9600 GT 1GB is much (about 86%) better at AF than the GeForce GT 430 1GB. (explain)

GeForce 9600 GT 1GB 20800 Mtexels/sec
GeForce GT 430 1GB 11200 Mtexels/sec
Difference: 9600 (86%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 9600 GT 1GB is superior to the GeForce GT 430 1GB, by far. (explain)

GeForce 9600 GT 1GB 10400 Mpixels/sec
GeForce GT 430 1GB 2800 Mpixels/sec
Difference: 7600 (271%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GT 1GB

Amazon.com

GeForce GT 430 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GT 1GB GeForce GT 430 1GB
Manufacturer nVidia nVidia
Year Feb 2008 October 2010
Code Name G94a/b GF108
Memory 1024 MB 1024 MB
Core Speed 650 MHz 700 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 95 watts 60 watts
Bandwidth 57600 MB/sec 28800 MB/sec
Texel Rate 20800 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 64 96
Texture Mapping Units 32 16
Render Output Units 16 4
Bus Type GDDR3 GDDR3
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 40 nm
Transistors 505 million 585 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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