Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 430 1GB vs GeForce GTX 260 Core 216

Intro

The GeForce GT 430 1GB features core clock speeds of 700 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 RAM. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.

Compare all of that to the GeForce GTX 260 Core 216, which has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 1GB 60 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 142 Watts (237%)

Memory Bandwidth

The GeForce GTX 260 Core 216, in theory, should be quite a bit faster than the GeForce GT 430 1GB overall. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GT 430 1GB 28800 MB/sec
Difference: 83088 (289%)

Texel Rate

The GeForce GTX 260 Core 216 is quite a bit (about 270%) better at anisotropic filtering than the GeForce GT 430 1GB. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GT 430 1GB 11200 Mtexels/sec
Difference: 30272 (270%)

Pixel Rate

The GeForce GTX 260 Core 216 should be quite a bit (more or less 476%) better at AA than the GeForce GT 430 1GB, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
GeForce GT 430 1GB 2800 Mpixels/sec
Difference: 13328 (476%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 430 1GB

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 430 1GB GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year October 2010 September 16, 2008
Code Name GF108 G200
Memory 1024 MB 896 MB
Core Speed 700 MHz 576 MHz
Memory Speed 1800 MHz 1998 MHz
Power (Max TDP) 60 watts 202 watts
Bandwidth 28800 MB/sec 111888 MB/sec
Texel Rate 11200 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 96 216
Texture Mapping Units 16 72
Render Output Units 4 28
Bus Type GDDR3 GDDR3
Bus Width 128-bit 448-bit
Fab Process 40 nm 65 nm
Transistors 585 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 11 DirectX 10
OpenGL Version OpenGL 4.1 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 430 1GB

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield