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GeForce GT 430 1GB vs Radeon HD 4870 X2

Intro

The GeForce GT 430 1GB comes with core clock speeds of 700 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.

Compare all of that to the Radeon HD 4870 X2, which features GPU core speed of 750 MHz, and 1024 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 1GB 60 Watts
Radeon HD 4870 X2 350 Watts
Difference: 290 Watts (483%)

Memory Bandwidth

Theoretically, the Radeon HD 4870 X2 should perform a lot faster than the GeForce GT 430 1GB overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GT 430 1GB 28800 MB/sec
Difference: 201600 (700%)

Texel Rate

The Radeon HD 4870 X2 is much (approximately 436%) faster with regards to AF than the GeForce GT 430 1GB. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GT 430 1GB 11200 Mtexels/sec
Difference: 48800 (436%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4870 X2 is the winner, by far. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GT 430 1GB 2800 Mpixels/sec
Difference: 21200 (757%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 430 1GB

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 1GB Radeon HD 4870 X2
Manufacturer nVidia AMD
Year October 2010 Aug 12, 2008
Code Name GF108 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 700 MHz 750 MHz (x2)
Memory Speed 1800 MHz 3600 MHz (x2)
Power (Max TDP) 60 watts 350 watts
Bandwidth 28800 MB/sec 230400 MB/sec
Texel Rate 11200 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 96 800(160x5) (x2)
Texture Mapping Units 16 40 (x2)
Render Output Units 4 16 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 585 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 430 1GB

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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