Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs GeForce GT 430
IntroThe GeForce 9500 GT 512MB GDDR3 comes with a GPU core clock speed of 550 MHz, and the 512 MB of GDDR3 memory runs at 800 MHz through a 128-bit bus. It also is made up of 32 Stream Processors, 16 TAUs, and 8 ROPs.Compare those specifications to the GeForce GT 430, which makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific model. It features 96 SPUs along with 16 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 430, in theory, should perform just a bit faster than the GeForce 9500 GT 512MB GDDR3 in general. (explain)
Texel RateThe GeForce GT 430 will be a lot (approximately 27%) faster with regards to AF than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 9500 GT 512MB GDDR3 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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