Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GT 430
IntroThe GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 memory is set to run at a speed of 792 MHz on this card. It features 96 SPUs along with 48 Texture Address Units and 20 Rasterization Operator Units.Compare that to the GeForce GT 430, which comes with GPU clock speed of 700 MHz, and 512 MB of GDDR3 memory running at 900 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 16 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 GTS (G80) 320MB should perform much faster than the GeForce GT 430 overall. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB will be a lot (about 120%) better at AF than the GeForce GT 430. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 8800 GTS (G80) 320MB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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